Please submit to the
Freeware or
Shareware subcategories if appropriate.
If your game has a subcategory devoted to it, submit your site there.
Non-software games played online should be submitted to the Browser Based Card Games category.
Sites related for play solely on a Handheld device should be submitted to the Handheld Card Games category.
Sites devoted to rules and other information rather than playing games on a computer should be sent to Card Games.
Mirror sites, doorways and sites under construction will not be accepted.
Video and computer games simulating popular board games, games that were originally played without a computer, on a surface with counters. These are typically turn based thinking games, sometimes with the computer simulating one or more artificial intelligence opponents.
Please submit only sites which offer computer checkers programs for download, freeware/shareware/commercial are all acceptable. Browser-based (java) programs are *not* accepted in this category, there is a subcategory for browser-based programs.
This category and its subcategories are for downloadable or CD/DVD software card games playable on a computer.
Please submit to the
Freeware or
Shareware subcategories if appropriate.
If your game has a subcategory devoted to it, submit your site there.
Non-software games played online should be submitted to the Browser Based Card Games category.
Sites related for play solely on a Handheld device should be submitted to the Handheld Card Games category.
Sites devoted to rules and other information rather than playing games on a computer should be sent to Card Games.
Mirror sites, doorways and sites under construction will not be accepted.
Computer or video game versions of games that can be played with dice, and without a computer.
EyeToy - AntiGrav is a game designed to be played with the EyeToy camera. In AntiGrav, players must move their body to guide their character through steering, speed, and trick maneuvers as they interact with the environment and avoid obstacles. Players can compete against other AI-controlled hoverboard racers, or challenge another player as they race alongside the "ghost" image of their adversary's best performance.
The game is one of the few EyeToy titles that were not developed by Sony Computer Entertainment Europe. Harmonix Music Systems, the company behind Frequency and Amplitude, both PlayStation 2 games, developed the game.
EyeToy - AntiGrav was released in North America on November 9, 2004, and it hit the stores in Europe on March 3, 2005.
Following these guidelines will allow us to add your site to the directory as quickly as possible.
- Submit your site using your main url.
- Use your site''s actual title.
- Create a brief description, under 25 words, listing the current content of your site (not the future content)
- Do not use first person verbiage (we, our, us).
- Do not use marketing verbiage. (We''re the best!, Most awesome site, Check it Out!)
All sites dealing primarily with EyeToy - AntiGrav, offering information about the game, can be submitted to this category.
EyeToy - Kinetic is a series of games developed by Sony Computer Entertainment Europe London Studio for the EyeToy camera, the PlayStation 2 peripheral which allows players to interact with the game by simply moving in front of their TV.
The first EyeToy: Kinetic game was released on September 23, 2005 in Europe and on November 22, 2005 in North America. The second game of the series, EyeToy: Kinetic Combat was released only in PAL regions. It was launched in Europe and Australia in November 2006.
EyeToy: Kinetic offers a wide variety of fitness activities, with workout routines designed to target specific muscles and body functions, including breathing and flexibility.
Like any other EyeToy product, the series has enjoyed strong sales mostly in Europe.
Following these guidelines will allow us to add your site to the directory as quickly as possible.
- Submit your site using your main url.
- Use your site''s actual title.
- Create a brief description, under 25 words, listing the current content of your site (not the future content)
- Do not use first person verbiage (we, our, us).
- Do not use marketing verbiage. (We''re the best!, Most awesome site, Check it Out!)
All sites dealing primarily with all EyeToy - Kinetic games, offering information about the whole series, can be submitted here. Websites focused only on one of the installments should be submitted to one of the game specific subcategories inside this category.
EyeToy - Play is a series of games developed by Sony Computer Entertainment for the EyeToy camera, the PlayStation 2 peripheral which allows players to interact with the game by simply moving in front of their TV, while their own image is reproduced on the screen. All the games of the series were developed by Sony Computer Entertainment Europe.
The first EyeToy: Play game, released on July 4, 2003 in Europe and on November 4, 2003 in North America, was also the first game available for the EyeToy. All EyeToy - Play games contain a collection of straightforward, generic mini-games which can be played alone or with a few friends. EyeToy games outside this series are usually targeted to more specific audiences, focusing on specific aspects like music or fitness, and featuring slightly more complex gameplay.
Like any other EyeToy product, the series has enjoyed strong sales mostly in Europe.
Following these guidelines will allow us to add your site to the directory as quickly as possible.
- Submit your site using your main url.
- Use your site''s actual title.
- Create a brief description, under 25 words, listing the current content of your site (not the future content)
- Do not use first person verbiage (we, our, us).
- Do not use marketing verbiage. (We''re the best!, Most awesome site, Check it Out!)
All sites dealing primarily with all EyeToy - Play games, offering information about the whole series, can be submitted here. Websites focused only on one of the installments should be submitted to one of the game specific subcategories inside this category.
Outdoors Sports and Recreation like Deer Hunter And Bass Master
This is for Video Pinball programs, not for actual pinball machines or for small pinball games played on the internet.
HOW TO PLAY SLINGO:
The object of Slingo is to accumulate the highest number of points by trying to cover all the numbers within 20 spins. A game can be played by one player or up to 15 players.
At the start of a Slingo game all players are given the same card with 25 numbers (five columns of five numbers). Under the numbers are five wheels corresponding to each of the five columns of numbers. Each spin you take produces a unique set of numbers and game icons in the five wheels.
On each of the 20 spins, you match your numbers and Jokers appearing in the wheels with a number in the corresponding column above. A correct match covers the number. The wheels also display game icons (Gold Coin, Free Spin, and Devil).
Chat is available during any Slingo game until you select the QUIT button. The Slingo game chat allows you and any other players in your game to chat with each other.
A game ends after 20 spins. If one or more players achieve a Full Card in less than 20 spins, all other players continue to play until they fill their card or have taken the maximum 20 spins. A Full Card does not always guarantee the highest score.
When the red button flashes TAKE SPIN, you have 10 seconds to click on the button. If you don't take your spin within the 10 seconds, you lose that turn.
Using the mouse you cover any numbers matching the spin results appearing on the five wheels. You must complete a spin in a maximum of 30 seconds. Each covered number earns 200 points.
A Joker appearance allows you to click on only one uncovered number in the corresponding column above that Joker. Each number covered using a Joker earns 200 points.
A Gold Coin appearance awards 1000 points to your score.
A Devil appearance deducts one-half of the points from your score.
A Slingo occurs when five successive numbers are covered either horizontally, vertically, or diagonally. There are 12 possible Slingos, and each Slingo earns 1,000 points.
After spin number 16, you must buy each additional spin 17 - 20 with your points or an accumulated Free Spin. If you do not have enough points to buy that spin or a Free Spin to use, you will not be able to continue in the game.
Computer and video games testing the players' knowledge of facts on various topics, usually through asking questions that must be answered.